Inside the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV show is back to its platform, and it's accurate to state that viewers were pleasantly surprised by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the player's experience.
There was Lucy the vault dweller, attempting to uphold her morals and discovering that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel rookie, who begins to question his organization's dogma and causes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any moral compass out in the radioactive wilderness.
Building Anticipation for Season Two
The show's first season finale unveiled crucial details about the culprits behind the global annihilation that sealed a population in bomb-proof bunkers for centuries. It also left several enigmas unanswered for the second season – and, now, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its production team insisted on real props and sets were fabricated, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s real.”
Indeed, pretty much every element you see on-screen is real, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also dedicated players, alongside the game developers behind the source material. This mutual respect for the lore is apparent in the end result.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This format will allow for a altered weekly discussion, a dynamic the creators themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”